tag:blogger.com,1999:blog-4470168163688426003.post7351709930272824175..comments2022-11-29T09:48:25.270-05:00Comments on News of TCHOW: Rainbow Port Progress: Steeringixhttp://www.blogger.com/profile/03636055008826742046noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-4470168163688426003.post-78558848939721670612013-05-17T09:54:06.248-04:002013-05-17T09:54:06.248-04:00For one, C(++) is a subset of ObjectiveC(++), so C...For one, C(++) is a subset of ObjectiveC(++), so C++ is ObjectiveC++ already.<br />But, yeah, you do need to use [message passingSyntax:nil] to do some of the GUI setup. Once you've got an OpenGL context and an event handing layer in place, you can pretty much forget everything you ever knew about square braces, __strong and __weak references, blocks, and other ObjectC tomfoolery.<br /><br />In the case of Rainbow, libSDL is providing this abstraction layer already, so I avoid ObjectiveC entirely. (Of course, given the subset of SDL I'm actually using, I'm somewhat tempted to just write the shim code myself.)ixhttps://www.blogger.com/profile/03636055008826742046noreply@blogger.comtag:blogger.com,1999:blog-4470168163688426003.post-14044667127727870332013-05-17T05:13:55.242-04:002013-05-17T05:13:55.242-04:00I don't know much about iOS development; don&#...I don't know much about iOS development; don't you need to do that in ObjectiveC? Nelshttps://www.blogger.com/profile/07085287093689227850noreply@blogger.com