1. icon for News
  2. icon for TCHOW

News

Tuesday, January 14, 2014

Iterating on Promo Art for Rainbow

Rainbow for iOS (and for Android!) will be out tomorrow, and as part of the assets for the Google Play store, I needed to design a large (1024x500) promotional image for the game.

As you can see above, I arrived at an pretty good image. I think it captures the essence of Rainbow's art style and gameplay, while striking a balance between cleanliness and boredom.

Arriving at this image required a few iterations. My first mockups had a hand-drawn rainbow that just didn't seem lively enough:

I tried patching in some spirals, but they still didn't look right to me. Perhaps this is because I'm over-familiar with the way cubic splines look (and/or the way rainbows actually move in the game):

So I ended up hacking in a special game mode that uses a white background and hides the level while taking screenshots; and repeatedly played through a simple (splitter-only) level to come up with some rainbow patterns. This turns out to be somewhat difficult.

This was good as a first cut, but too busy. After trimming a few of the characters from the bottom of the image, and playing through my empty level several more times, I arrived at the final version:

I also needed a smaller version of the image with a slightly different aspect ratio (180x120). For this I re-arranged the TCHOW logo to above the word "Rainbow" and strengthened the halo to make the letters more readable:

The final promo and small promo images -- along with high-res versions of other game assets -- can be obtained from the Rainbow Press Kit.

No comments:

Post a Comment