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Thursday, October 10, 2013

Rktcr Limited Edition (Video)

With just about 12 hours left in the Indie Game Stand sale for Rktcr, I decided to make the following video to give folks a better look at the Rktcr Limited Physical Edition, one of which has now been claimed by the highest contributor in the aforementioned sale.

So if you think this looks cool, start figuring out how to convince me to part with the other copy.

Friday, October 4, 2013

Rktcr's Limited Edition

From October 7th-10th, Rktcr was on pay-what-you-want sale at Indie Game Stand, with 10% of proceeds supporting the EFF. Paying more than average would have netted you an exclusive level pack and a custom digital wallpaper. But that's not what this post is about.

Paying the most would have gotten you one of the only two limited edition physical copies of the game. And these things are amazing. And that is what this post is about.

Each one is an obsessively-crafted testament to my deep love for Rktcr, and feature (from outside to inside):

A paper "Rktcr"-logo band, made from five interleaved sheets, hand-cut and painstakingly assembled.

A Rktcr sprite print box. Each of the four patterns used on these two boxes and their lids are unique and will never appear elsewhere.

A hand-made velvet/foam cushion to showcase...

...a USB drive filled with Rktcr v3.1 and covered in 23K gold leaf, ...

...with a silver-plated chain tassel.

These two limited edition copies are truly amazing things. They, in as non-creepy a sense as possible, reify my deep love for Rktcr, my desire to see it perfected, and my joy at finishing the game. The whole assemblage has a nice weight in the hand, and the drive and chain feel luxurious as you manipulate them.

Tuesday, October 1, 2013

Making Rktcr Levels: Bursts

I'm trying to spend most of my time as of late getting an iOS beta for Rainbow out, so this Rktcr tutorial will be a brief one.

In this tutorial, I will show you how to make bursts -- those little exploding circles that can give the player's vehicle a shove in the right (or wrong) direction.

I will be assuming familiarity with the basics, but nothing more. (Well, other than a full version of Rktcr.)


Bursts are actually just gems with the special name. So, to make one, first create a gem (space, gem, enter), then edit its properties (tab), and set the name to burst.

You can still use the front_collide and back_collide properties, like on gems, to change which wheel(s) will trigger the burst.

And that's it! A short tutorial, to be sure, but the upcoming one about style layers will be quite a bit longer. (And, after that, there's only claims and I'll have taught you all there is to know about Rktcr level editing.)