In my previous post about rktcr, I talked about the new features of beta0, and included some screenshots. However, this doesn't give you the complete picture. Of course, neither will a video -- you really have to play it yourself -- but it certainly gets closer.
Neither the graphics nor the sound are at their final targets, but they are close enough to give a flavor of what I hope to achieve. Certainly, there is a serene beauty to the game in slow motion.
Also, note that cutscenes trigger when gems are first picked up; however, I had already gotten these gems in an earlier run. I'll include a little dialog in my next video, so you all can see how that looks in action as well.
A PR Note
At this stage of development, things are starting to happen quickly enough that I can post weekly (even twice-weekly) updates. If you think rktcr looks cool, please help spread the word!