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Wednesday, May 15, 2013

Porting Rainbow

Today, I took some time away from fiddling with Rktcr's path select mode to work on the OpenGL/C++ port of my WebGL/Javascript game Rainbow. I'm using this port as an opportunity to re-write a lot of my basic infrastructure code, and to add some features to the game.

After one afternoon of work, I have basic drawing working nicely. I'm hoping that tomorrow I can get gameplay going again, test the collision detection routines I wrote today, and maybe even start playing with some of my graphics enhancement ideas.

It would be odd, though not entirely unexpected, if it turns out that the C++ port takes longer than the original javascript version to write.