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Monday, May 20, 2013

Rainbow's Mobile Editor

I've been working on a C++/OpenGL port of Rainbow for a number of reasons. The first is that I like Rainbow, and I thought it might be fun to play on iOS. The second is that there were things I wanted to add to the gameplay that would have complicated the javascript code terribly. The third is that I'd like to be able to be productive on my iPhone.

This is the beginnings of a level editor for Rainbow, running on my iPhone.

I really don't do tile-based games very often, and when I do, the levels are often specified in ASCII. (Indeed, this is what the javascript version of rainbow uses, as you can see.) So this is my first time writing a tile grid editor. So far, it seems to feel pretty good.