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Tuesday, October 1, 2013

Making Rktcr Levels: Bursts

I'm trying to spend most of my time as of late getting an iOS beta for Rainbow out, so this Rktcr tutorial will be a brief one.

In this tutorial, I will show you how to make bursts -- those little exploding circles that can give the player's vehicle a shove in the right (or wrong) direction.

I will be assuming familiarity with the basics, but nothing more. (Well, other than a full version of Rktcr.)


Bursts are actually just gems with the special name. So, to make one, first create a gem (space, gem, enter), then edit its properties (tab), and set the name to burst.

You can still use the front_collide and back_collide properties, like on gems, to change which wheel(s) will trigger the burst.

And that's it! A short tutorial, to be sure, but the upcoming one about style layers will be quite a bit longer. (And, after that, there's only claims and I'll have taught you all there is to know about Rktcr level editing.)

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