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Friday, July 19, 2013

Rktcr Demo2

Next week, I'm going to be on the road helping a friend move. Since this takes me away from my Windows and Linux build machines, it seemed like a good time to do another demo release of Rktcr.

So go get it over here.

What's new?

Well, I did fix a physics glitch, so some paths may be invalidated. Other than that, it's horde of little refinements. Portals now glisten, there are more skins and costumes for vehicles and characters, backgrounds and edge-of-level are handled differently, and some par times have been improved.

I also decided to package all of the basic challenge levels with the demo. This is -- in part -- a stopgap measure that (I hope) will ease the learning curve. It also means that there's an even more ridiculous amount of gameplay in there now.

Oh, and the Linux build is switched to 64-bit. I don't think this should matter, but if it does, please comment.

Note: if you happen to be a journalist or a Let's-Play-er, and I haven't already done so, e-mail me and I'll be happy to link you to the full pre2 build [contains more levels and worlds].

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