1. icon for News
  2. icon for TCHOW


Friday, August 16, 2013

Finishing Rktcr's Worlds

Rktcr's list of things to do before release is getting pretty spare. One of the major unfinished bullets was the creation of a few more world levels, three of which I had done already, and three of which I finished up today.

I also decided to stream the creation process, and you can watch the recordings over here. At one point I had four simultaneous viewers (though that might have just been a counting glitch).

The Levels

From left to right, I added: a zone that uses disruptable platforms in excellent (and tricky) ways; a zone all about platform straddling and momentum; and a zone that is about doing straddle jumps.

For each zone, I played through all possible paths to provide information for the world generator (and establish par times).

The above image shows the 127 paths I managed to finish out of the 144 -- that's (3 starts) x (3 ends) x (8 gravities) x (gem / no gem) -- I attempted. Creating these paths tends to take up the bulk of my level-building time; it can occasionally be frustrating, but mostly is a pretty calming experience.

It also impresses me that I'm still finding new refinements and strategies for getting the vehicle around. I think that there are folks out there who are going to connect with this game and do some amazing things.

No comments:

Post a Comment